With default settings, you can't go far without the game freezing while you play. OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. This title has been tested on the environments listed below:ĭX9: Some minor texture glitches+overall grainy appearance.ĭX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time Master Quest since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. $Master Quest -> 30 FPS Switch (Part 2) (D43E01) (AR Code) $Master Quest -> 30 FPS Switch (Part 1) (D43E01) (Gecko Code) $Ocarina of Time -> 30 FPS Switch (Part 2) (D43E01) (AR Code)
$Ocarina of Time -> 30 FPS Switch (Part 1) (D43E01) (Gecko Code) Needs 250% CPU Clock Override for both Ocarina of Time and Master Quest. Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. $Master Quest -> 16:9 Widescreen (D43E01) (AR Code) $Master Quest -> 16:9 Aspect Ratio Fix (D43E01) (AR Code) $Ocarina of Time -> 16:9 Widescreen (D43E01) (AR Code) The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.ġ6:9 NA $Ocarina of Time -> 16:9 Aspect Ratio Fix (D43E01) (AR Code) The texture pack is fully retextured, but is still receiving revised updates. Zelda 64 UHD v4.1: A complete HD/4K texture pack can be found here. Setting XFB to Real fixes random flickering in some places and displays the loading bar on the "Reading Game Disc" screen. Problems Flickering / Reading Disc Loading Bar 1.1 Flickering / Reading Disc Loading Bar.